Dynasty Fantasy Football · Est. 2019
Dynasty Fantasy Football League
FleaFlicker · IDP · Full PPR · Est. 2019
Everything you need to know about Premier Dynasty
| League Name | Premier Dynasty |
| Platform | FleaFlicker |
| Teams | 12 teams, single division, 13-game regular season |
| Format | Head-to-head points, full PPR, IDP included |
| Starters | 17 starters per week (QB / 2RB / 3WR / TE / 2FLEX / K / 3LB / 2DB / 2DL / IDP FLEX) |
| Roster Limit | 41 players (plus IR and unlimited taxi squad) |
| Established | 2019 |
| Communication | GroupMe |
| Rookie Draft | 4 rounds, rookies only, non-snake order |
| Playoffs | Top 6 teams, Weeks 14–16, top 2 seeds get a bye |
| FAAB | $25 per team per season, resets each year |
Premier Dynasty · 2019–Present
Complete history since founding in 2019
| Year | 🏆 Champion | Owner | 🥈 Runner-Up | Owner | 🥉 3rd Place | Owner |
|---|---|---|---|---|---|---|
| Loading history... | ||||||
Premier Dynasty · Current Season
Meet the franchises of Premier Dynasty
Premier Dynasty · Official Rules & Regulations
The purpose of these bylaws is to (1) ensure a fair and fun league for all owners, (2) promote the long-term viability of the league. If a rule is not explicitly stated, interpretations will consider these criteria and new rules will be voted on and documented. If this document disagrees with league site settings, site settings prevail until corrected.
The league was established with a 36-round startup draft completed on June 19th, 2017. All current NFL players and 2017 rookies were eligible. The draft was conducted in a snake format, and trading inaugural draft picks, players, and future picks was permitted during the draft. Initial draft position was selected at random.
Each year after the NFL Draft, Premier Dynasty holds a 4-round rookie draft. Only players who are rookies that year are eligible. The draft is not a snake draft — the order stays the same in every round, so the team picking 1st overall picks 1st in all four rounds.
The system rewards bad records while preventing tanking:
At the beginning of the new league year, all teams must reduce their rosters to 41 players or fewer, including IR and taxi squad players. Taxi squad players are cleared at the end of the season and must be promoted or released before the new league year begins.
Two (2) IR slots are available for players with the official NFL "Injured Reserve" designation. Players on IR during the season do not count as a roster spot (up to 43 players on the team), but must be removed when the new league year starts.
The taxi squad is an unlimited holding area for players you draft as rookies. Players can be stashed there immediately after being drafted and do not count against the 41-man roster limit.
FAAB allocates a budget of fake money to each team each season for bidding on free agents on waivers. Waiver claims go to the highest bidder. If two bids tie, the player goes to the team with the worse record.
| Rule | Detail |
|---|---|
| Starting budget | $25 per team per season |
| Refresh | Budget resets every new league year. Unused money does not carry over. |
| Tradeable | FAAB budget cannot be traded to other teams. |
| $0 bids | Allowed. If no one else bids, you get the player for free. |
| Waiver timing | Claims process Wednesday mornings (~8 AM ET). Unclaimed players then become first-come, first-served. |
| Dropped players | Dropped players sit on waivers for at least 24 hours before any team can claim them. |
| Offseason | Offseason free agent adds are first-come, first-served — no FAAB needed. |
Do not blow the entire budget early. Save some for injury emergencies mid-season when key players at thin positions become available.
@commands to access league links and bot commands.GroupMe is the primary communication platform. All owners are expected to have access. If GroupMe is unavailable to you, notify the Commissioner of an alternative.
Rosters are capped at 41 players during the season (excluding taxi squad). Each week you submit 17 starters:
| Position | Slots | Notes |
|---|---|---|
| QB | 1 | Starting quarterback |
| RB | 2 | Top two running backs |
| WR | 3 | Top three receivers |
| TE | 1 | Starting tight end |
| FLEX (RB/WR/TE) | 2 | Any combination |
| K | 1 | Kicker |
| LB (Linebacker) | 3 | Can include CB or S per league settings |
| DB (Defensive Back) | 2 | Cornerbacks and safeties |
| DL (Defensive Line) | 2 | Edge rushers and interior linemen |
| IDP FLEX | 1 | Any defensive position |
| Stat | Points |
|---|---|
| Passing yards | 1 pt per 25 yds |
| Passing TD | 4 pts |
| Interception thrown | -2 pts |
| Rushing yards | 1 pt per 10 yds |
| Rushing TD | 6 pts |
| Receptions (full PPR) | 1 pt per reception |
| Receiving yards | 1 pt per 10 yds |
| Receiving TD | 6 pts |
| Fumble recovered for TD | 6 pts |
| Fumbles lost | -2 pts |
| 2-point conversion | 2 pts |
| TD of 40+ yards (any) | +3 bonus pts |
| Stat | Points |
|---|---|
| Solo tackle | 1.5 pts |
| Assisted tackle | 0.5 pts |
| Tackle for loss (bonus) | +1.5 pts |
| Sack | 2.5 pts (+ tackle + TFL + QB hit = ~6 pts total) |
| QB hit | 0.5 pts |
| Pass defended | 3 pts |
| Interception | 6 pts |
| Fumble forced | 3 pts |
| Fumble recovered | 3 pts |
| Defensive TD | 6 pts |
| Blocked kick | 3 pts |
| Safety | 2 pts |
| Stat | Points |
|---|---|
| PAT made | 1 pt |
| PAT missed | -5 pts |
| FG made (any distance) | 3 pts |
| FG made 50+ yards | 5 pts (2 bonus) |
| FG missed (0–19 yds) | -5 pts |
| FG missed (20–29 yds) | -3 pts |
| FG missed (30–39 yds) | -2 pts |
| FG missed (40+ yds) | No deduction |
Playoffs take place during NFL Weeks 14–16. The six playoff teams are seeded by regular season record.
Any player not on a league roster is a free agent. Free agents can be claimed during two periods each week:
Trading is the lifeblood of a dynasty league. Limits on trading shall be rare, and when in doubt, a trade will be allowed.
The Commissioner may veto a trade that is obviously anti-competitive or not in the league's best interest. A Commissioner veto can be overridden by 6 of the 10 non-commissioner owners. In trades involving the Commissioner's team, the Assistant Commissioner approves, or a 48-hour majority vote is held.
Once a trade is proposed and accepted, it cannot be rescinded except for legitimate owner error reported within 5 minutes of acceptance. Buyer's remorse, seller's remorse, or failure to do due diligence do not qualify.
During the offseason, owners may trade, add, and drop an unlimited number of players, provided they do not violate existing rules. FleaFlicker allows offseason transactions normally. Offseason free agent pickups are first-come, first-served — no FAAB bidding required.
Proposed rule or scoring changes must be communicated to all owners, typically via the official GroupMe chat during the offseason.
Participation is the lifeblood of this league. Owners are expected to stay active and engaged year-round — during both the season and offseason.
The following are strictly prohibited and subject to sanctions including immediate removal:
Owners must set their best available lineup every week, even if out of playoff contention. Knowingly benching star players in favor of marginal, injured, or bye-week players to improve draft position is tanking. A first offense brings Commissioner sanctions; a second offense results in immediate removal.
Trades that worsen your own team to benefit another team competing against a third team you want to lose are prohibited. Owners intending not to return to the league may not make trades; they must announce their retirement and let the replacement owner inherit an intact team.
Any arrangement between two or more owners to influence game outcomes, draft standing, or player availability is collusion. Trading a player with the condition that it be traded back is collusion and expressly prohibited.
Cutting obviously valuable players without good reason — to boost draft position, make players available through collusion, or sabotage the league — is not tolerated.
Failing to set a starting lineup or replace clearly inactive/injured/bye-week starters through indifference is a sanctionable offense. Doing it twice in a season results in removal.
The Commissioner has authority to impose sanctions against any owner found to have violated league rules. Sanctions will be rare, appropriate to the offense, and proportionate to its severity.
Possible sanctions include: public warning, point deductions, retroactive trade cancellation, suspension of waiver or trading rights, forced player drops, loss of future draft picks, loss of waiver priority, and removal from the league.
The Commissioner may use an owner's past record in considering length or severity of sanctions. All Commissioner sanctions are final, binding, and can only be overturned by a unanimous vote of all other owners.
The Commissioner Committee (Commissioner and Assistant Commissioner) has final authority over all actions, activities, votes, and rule changes necessary to run a fair and competitive league.
Commissioner duties include maintaining league logistics, facilitating drafts, setting orphaned team lineups, applying penalties, voiding rules-violating trades, and managing the league calendar and resources.
In the rare case of a situation not covered by the bylaws, the Commissioner Committee reserves the right to rule in the best interest of the league. The intent is not to grant unchecked power but to ensure fair and necessary executive action.
Premier Dynasty · Beginner's Handbook
Everything you need to get started
Dynasty is a long-term version of fantasy football. Instead of releasing your entire roster at the end of each season and starting fresh, you keep almost every player year after year. Your team is genuinely yours to build, manage, and grow over multiple seasons. Think of it like being a real NFL general manager instead of a one-year gambler.
| In a Redraft League... | In Dynasty... |
|---|---|
| Rosters reset every year | Players carry over season to season indefinitely |
| Player age barely matters | Age is one of the most important things you track |
| The annual draft is everything | The rookie draft, trades, and waivers all matter equally |
| A 32-year-old star is still great value | A 32-year-old star is declining fast and worth less |
| Short-term thinking wins | Long-term and short-term thinking must coexist |
In dynasty, the single biggest factor that separates a good trade from a bad one is often age. A 24-year-old and a 30-year-old with the same current production are not the same asset. The 24-year-old might give you eight more useful seasons. The 30-year-old might have two, and their value on the trade market will drop fast.
Running backs age the fastest — their peak is usually 23–26, with a sharp drop after 27–28. Wide receivers and tight ends have longer windows, peaking in their mid-to-late twenties. Quarterbacks can remain productive into their mid-30s. Always check age before accepting a trade.
| Contender | Rebuilder |
|---|---|
| Strong, mostly young roster capable of winning this year or next. Goal: win now. May trade future picks for proven veterans. | Aging or weak roster. Trade veterans for future picks and young players. Winning this season is less important than building for year 3 or 4. |
Dynasty rewards patience. A bad team that makes smart moves during a rebuild can become the best team in the league within two or three years. The league has been running since 2019 and the rosters you see today are the result of years of drafts, trades, and decisions.
Do not get discouraged if your roster is not great right out of the gate. The worst thing you can do is go inactive. Even in a tough year, setting your lineup every week and staying involved in GroupMe keeps you connected to deals that can turn things around.
This is a full-PPR league with IDP scoring and big-play bonuses. Here is everything that puts points on the board.
| Stat | Points |
|---|---|
| Every catch (full PPR) | 1 pt per reception |
| Passing yards | 1 pt per 25 yds |
| Passing TD | 4 pts |
| Passing TD of 40+ yards | +3 bonus pts |
| Interception thrown | -2 pts |
| Rushing yards | 1 pt per 10 yds |
| Rushing TD | 6 pts |
| Rushing TD of 40+ yards | +3 bonus pts |
| Receiving yards | 1 pt per 10 yds |
| Receiving TD | 6 pts |
| Receiving TD of 40+ yards | +3 bonus pts |
| Fumble lost | -2 pts |
| 2-point conversion | 2 pts |
What Full PPR Means: Every catch, no matter how short, earns a full point. This makes pass-catching running backs and slot receivers significantly more valuable. A running back who catches 70 balls in a season racks up 70 extra points from receptions alone.
Big-Play Bonuses: Any TD of 40+ yards earns an extra 3 points. A 50-yard receiving TD is worth 9 points by itself: 6 for the score, 3 bonus. Factor that in when evaluating deep threats.
Instead of a team defense, you start individual defensive players who score points based on their real stats each week. You need to think about your defense the same way you think about your offense.
| Stat | Points |
|---|---|
| Solo tackle | 1.5 pts |
| Assisted tackle | 0.5 pts |
| Tackle for loss (bonus) | +1.5 pts |
| Sack | 2.5 pts (+ tackle + TFL + QB hit = ~6 pts total) |
| QB hit | 0.5 pts |
| Pass defended | 3 pts |
| Interception | 6 pts |
| Fumble forced | 3 pts |
| Fumble recovered | 3 pts |
| Defensive TD | 6 pts |
| Blocked kick | 3 pts |
| Safety | 2 pts |
| Stat | Points |
|---|---|
| Field goal made (any distance) | 3 pts |
| Field goal made 50+ yards | 5 pts total (2 extra bonus) |
| Extra point made | 1 pt |
| Field goal missed (0–19 yds) | -5 pts |
| Field goal missed (20–29 yds) | -3 pts |
| Field goal missed (30–39 yds) | -2 pts |
| Field goal missed (40+ yds) | No deduction |
Each week you set 17 starters. See the Bylaws section for the full lineup breakdown. Your total roster is capped at 41 players during the season, plus IR and unlimited taxi squad (rookies only).
The taxi squad is one of the most powerful tools in dynasty. Newly drafted rookies can be stashed there immediately without counting against your 41-man limit. They sit and develop while you keep building.
| Position | Dynasty Value | Why |
|---|---|---|
| WR | Very high | Long career window, huge PPR value, high scoring ceiling |
| RB | High but age-sensitive | Great scorers but careers are short. Young RBs command big prices. |
| TE | High at the elite tier | Elite TEs are rare and consistent. Average TEs are easy to replace. |
| QB | Moderate | Only one starter slot. Serviceable QBs are always available on waivers. |
| LB | High for IDP | Most consistent defensive scorers due to tackle volume every week. |
| DB | Solid | Big upside on interceptions. Less consistent floor than linebackers. |
| DL | Boom or bust | Sack leaders are valuable but production is volatile week to week. |
| K | Low | Kickers are always available on waivers. Don't spend assets on one. |
Linebackers are your safest IDP investment. A productive LB can rack up 8–12 tackles per game — 12–18 points before any sacks or TFLs. Target LBs with 100+ tackles per season who play all three downs. Avoid rotational LBs who sit out on passing downs.
Defensive Linemen are boom-or-bust. A sack generates ~6 points (tackle + sack + TFL + QB hit). An edge rusher with 12–15 sacks can be a weekly difference-maker, but sacks are inconsistent game to game. Target rushers with 10+ sacks who also contribute in run defense.
Defensive Backs are your variance play. An interception (6 pts) or pass defended (3 pts) can make a DB's week. Box safeties with 80+ tackles are the most consistent. High-interception cornerbacks on aggressive defenses have elite upside.
| Tier | Examples | Approximate Trade Price |
|---|---|---|
| Elite LB/DL (15+ pt weeks) | 120+ tackle LB, 12+ sack DL annually | Mid-to-late 1st round pick |
| Solid starter (every-week contributor) | 90–100 tackle LB, 8+ sack DL, 70-tackle safety with picks | 2nd or 3rd round pick |
| Depth / spot starter | Rotational LB, inconsistent DL, low-tackle corner | 4th round pick or depth swap |
Every year after the NFL Draft, Premier Dynasty holds a 4-round rookie draft. Only players who are rookies that year are eligible. The draft is not a snake draft — the order stays the same in every round, so the team picking 1st overall picks 1st in all four rounds.
Future draft picks can be traded just like players — this is one of the most important concepts in dynasty. Picks are referenced by year and round: "2027 1st," "2026 R2," etc. Not all firsts are equal. A first from a team expected to be near the bottom of the standings is worth far more than a first from the eventual champion.
The best dynasty rosters were almost all built through smart rookie drafting. Getting a breakout receiver or running back in the first or second round of a rookie draft and holding them for 6–8 years of production is how you build a powerhouse. One great rookie draft can change your franchise's trajectory for a decade.
Trading is the lifeblood of a dynasty league. Trades happen year-round and are the primary way teams improve or rebuild their rosters beyond the rookie draft.
When a player is not on any roster, they are a free agent. Picking up free agents during the season is done through a blind bid auction called FAAB.
Each team starts the season with $25 in fake currency. To claim a waiver player, you submit a blind bid (no one can see what others are bidding). Claims process on Wednesdays. The highest bidder wins; ties go to the team with the worse record. $0 bids are allowed — you might get the player for free if no one else bids.
| Rule | Detail |
|---|---|
| Starting budget | $25 per team per season |
| Refresh | Resets every new league year. Unused money does not carry over. |
| Tradeable | Cannot be traded to other teams. |
| $0 bids | Allowed. If no one else bids, you get the player for free. |
| Waiver timing | Claims process Wednesday mornings. After that, unclaimed players are first-come-first-served. |
| Dropped players | Sit on waivers at least 24 hours before any team can claim them. |
The full bylaws are in the Bylaws tab. Here are the rules most relevant to everyday ownership:
| Step 1 | Log in to FleaFlickerGo to fleaflicker.com/nfl/leagues/294367 and explore your roster page. Get comfortable with the interface before you do anything else. |
| Step 2 | Study your rosterLook at who you have. Check their ages, positions, and where they rank on the trade value chart. This tells you whether you're a contender or rebuilder. |
| Step 3 | Pull up the trade value chartGoogle "FantasyPros dynasty trade value chart" for the most recent month. KeepTradeCut (ktc.app) is a good backup updated in real time. |
| Step 4 | Check GroupMeYou should already be in the main group. Type @commands to see what the bot can pull up, including links to league spreadsheets and documents. |
| Step 5 | Review recent tradesGo to the Trades tab on FleaFlicker to see what's been dealt lately. It gives you a sense of what prices look like and who is buying or selling. |
| Step 6 | Set your lineup before SundayLineups lock at kickoff. Never leave bye-week or injured players in your starting spots. Doing it twice in a season without an excuse is against the rules. |
| Step 7 | Start talking tradesOnce you know your roster's strengths and weaknesses, reach out in GroupMe or through FleaFlicker. Introduce yourself and let people know what you're looking for. |
| Resource | What It Is | How to Find It |
|---|---|---|
| FantasyPros Trade Value Chart | Monthly player and pick values | Google "FantasyPros dynasty trade value chart" |
| FantasyPros Dynasty Rankings | Expert consensus dynasty rankings | Google "FantasyPros dynasty rankings" |
| KeepTradeCut (KTC) | Real-time community trade values | ktc.app |
| FleaFlicker League | Your roster, scores, trades | fleaflicker.com/nfl/leagues/294367 |
| GroupMe | League chat and communication | App on your phone. Type @commands for useful links. |
Premier Dynasty · Draft Previews, Reports & League Files
All documents are stored in the league's shared Google Drive folder. New files uploaded there appear here automatically.
Add a document: Upload any file to the league Google Drive folder and it will appear here automatically within a few minutes.