Premier Dynasty

Dynasty Fantasy Football · Est. 2019

Premier Dynasty

Dynasty Fantasy Football League

FleaFlicker · IDP · Full PPR · Est. 2019

12
Teams
2017
Founded
Seasons
41
Roster Spots

Recent Champions

History
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About the League

League at a Glance

Everything you need to know about Premier Dynasty

League NamePremier Dynasty
PlatformFleaFlicker
Teams12 teams, single division, 13-game regular season
FormatHead-to-head points, full PPR, IDP included
Starters17 starters per week (QB / 2RB / 3WR / TE / 2FLEX / K / 3LB / 2DB / 2DL / IDP FLEX)
Roster Limit41 players (plus IR and unlimited taxi squad)
Established2019
CommunicationGroupMe
Rookie Draft4 rounds, rookies only, non-snake order
PlayoffsTop 6 teams, Weeks 14–16, top 2 seeds get a bye
FAAB$25 per team per season, resets each year
View on FleaFlicker New Owner's Guide

Current Season

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Hall of Champions

Premier Dynasty · 2019–Present

Championship History

All Seasons

Premier Dynasty Champions

Complete history since founding in 2019

Year 🏆 Champion Owner 🥈 Runner-Up Owner 🥉 3rd Place Owner
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Most Championships

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Standings

Premier Dynasty · Current Season

League Standings

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Scoreboard

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Owners

Meet the franchises of Premier Dynasty

Franchise Owners

12 Teams
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League Bylaws

Premier Dynasty · Official Rules & Regulations

1. League Overview

The purpose of these bylaws is to (1) ensure a fair and fun league for all owners, (2) promote the long-term viability of the league. If a rule is not explicitly stated, interpretations will consider these criteria and new rules will be voted on and documented. If this document disagrees with league site settings, site settings prevail until corrected.

  • 12 teams playing a 13-game schedule with 3 weeks of playoffs.
  • 41 roster spots — 492 players on rosters at a time during the regular season.
  • 17 starters: QB / 2RB / 3WR / TE / 2 FLEX (RB/WR/TE) / K / 3LB / 2DB / 2DL / 1 IDP FLEX
  • 2 Injured Reserve slots.
  • No league dues — this is a FREE, competitive league on FleaFlicker.
  • Bad language is frowned upon. Team names should be relatively appropriate.
  • 4-round rookie draft completed after the NFL Draft and before the preseason.
  • Rookie draft order: reverse standings for playoff teams, potential points for non-playoff teams.
  • Unlimited taxi squad available only for drafted rookies placed immediately after drafting. Taxi squad players can be traded but cannot be re-added after removal.
  • Full 1.0 PPR scoring system.
  • Free agents acquired by Blind Bid Auction (FAAB) processed on Wednesdays.
  • Three-week, six-team playoff structure (NFL Weeks 14–16). Top 2 teams by record get a bye.
  • First tiebreaker: head-to-head record. Second tiebreaker: points scored.
  • Trading prohibited from the beginning of NFL Week 14 to the end of Week 16.
  • INACTIVITY WILL BE PUNISHED BY REMOVAL. Inactivity includes failure to respond to messages, trade offers, league votes, and setting lineups.

2. Inaugural Draft (Historical)

The league was established with a 36-round startup draft completed on June 19th, 2017. All current NFL players and 2017 rookies were eligible. The draft was conducted in a snake format, and trading inaugural draft picks, players, and future picks was permitted during the draft. Initial draft position was selected at random.

3. Annual Rookie Draft

Each year after the NFL Draft, Premier Dynasty holds a 4-round rookie draft. Only players who are rookies that year are eligible. The draft is not a snake draft — the order stays the same in every round, so the team picking 1st overall picks 1st in all four rounds.

Draft Order

The system rewards bad records while preventing tanking:

  • Non-playoff teams: Ordered by potential points (optimal lineup score), not actual points. This prevents tanking by benching star players.
  • Playoff teams: Champion picks 12th, Runner-Up picks 11th, Semifinal losers at picks 9–10 (ranked inversely by optimal points), First-round losers at picks 7–8 (ranked inversely by optimal points).
Potential points is the number of points your team would have scored if you always started the optimal lineup each week. Tanking by benching your stars will not improve your draft position.

Roster Cutdown

At the beginning of the new league year, all teams must reduce their rosters to 41 players or fewer, including IR and taxi squad players. Taxi squad players are cleared at the end of the season and must be promoted or released before the new league year begins.

4. Injured Reserve & Taxi Squad

Injured Reserve

Two (2) IR slots are available for players with the official NFL "Injured Reserve" designation. Players on IR during the season do not count as a roster spot (up to 43 players on the team), but must be removed when the new league year starts.

Taxi Squad

The taxi squad is an unlimited holding area for players you draft as rookies. Players can be stashed there immediately after being drafted and do not count against the 41-man roster limit.

  • Players can only be placed on the taxi squad immediately after being drafted. You cannot add someone to the taxi squad later.
  • Moving a player from the taxi squad to your active roster is permanent. They cannot be sent back, regardless of whether they played or sat the bench.
  • Taxi squad players can be traded. If you receive a taxi squad player via trade, you may immediately place them on your own taxi squad.
  • Taxi squads are cleared at the end of each season. Players must be moved to the active roster or released before the new league year begins.
The taxi squad is especially valuable when rebuilding. Draft a young player, stash them for a year or two while they develop in the NFL, then activate them when they become a real contributor.

5. Free Agent Acquisition Budget (FAAB)

FAAB allocates a budget of fake money to each team each season for bidding on free agents on waivers. Waiver claims go to the highest bidder. If two bids tie, the player goes to the team with the worse record.

RuleDetail
Starting budget$25 per team per season
RefreshBudget resets every new league year. Unused money does not carry over.
TradeableFAAB budget cannot be traded to other teams.
$0 bidsAllowed. If no one else bids, you get the player for free.
Waiver timingClaims process Wednesday mornings (~8 AM ET). Unclaimed players then become first-come, first-served.
Dropped playersDropped players sit on waivers for at least 24 hours before any team can claim them.
OffseasonOffseason free agent adds are first-come, first-served — no FAAB needed.

Do not blow the entire budget early. Save some for injury emergencies mid-season when key players at thin positions become available.

6. League Resources

  • FleaFlicker: fleaflicker.com/nfl/leagues/294367
  • GroupMe: Main league chat. Type @commands to access league links and bot commands.
  • Google Drive: Bylaws, trade history, spreadsheets — link available via @commands in GroupMe.

GroupMe is the primary communication platform. All owners are expected to have access. If GroupMe is unavailable to you, notify the Commissioner of an alternative.

7. Starting Lineup & Rosters

Rosters are capped at 41 players during the season (excluding taxi squad). Each week you submit 17 starters:

PositionSlotsNotes
QB1Starting quarterback
RB2Top two running backs
WR3Top three receivers
TE1Starting tight end
FLEX (RB/WR/TE)2Any combination
K1Kicker
LB (Linebacker)3Can include CB or S per league settings
DB (Defensive Back)2Cornerbacks and safeties
DL (Defensive Line)2Edge rushers and interior linemen
IDP FLEX1Any defensive position
  • Players are locked into the starting lineup at game kickoff on a player-by-player basis.
  • Inactive players and bye-week players in the starting lineup will not be tolerated.
  • If you know you'll be unavailable, contact the Commissioner to arrange lineup management.

8. Scoring

Offense

StatPoints
Passing yards1 pt per 25 yds
Passing TD4 pts
Interception thrown-2 pts
Rushing yards1 pt per 10 yds
Rushing TD6 pts
Receptions (full PPR)1 pt per reception
Receiving yards1 pt per 10 yds
Receiving TD6 pts
Fumble recovered for TD6 pts
Fumbles lost-2 pts
2-point conversion2 pts
TD of 40+ yards (any)+3 bonus pts

Defense (IDP)

StatPoints
Solo tackle1.5 pts
Assisted tackle0.5 pts
Tackle for loss (bonus)+1.5 pts
Sack2.5 pts (+ tackle + TFL + QB hit = ~6 pts total)
QB hit0.5 pts
Pass defended3 pts
Interception6 pts
Fumble forced3 pts
Fumble recovered3 pts
Defensive TD6 pts
Blocked kick3 pts
Safety2 pts

Kicking

StatPoints
PAT made1 pt
PAT missed-5 pts
FG made (any distance)3 pts
FG made 50+ yards5 pts (2 bonus)
FG missed (0–19 yds)-5 pts
FG missed (20–29 yds)-3 pts
FG missed (30–39 yds)-2 pts
FG missed (40+ yds)No deduction
Stat corrections are applied by the Elias Sports Bureau each Wednesday. Scores may change after Wednesday corrections. Owners may not appeal official scoring corrections.

9. Playoffs

Playoffs take place during NFL Weeks 14–16. The six playoff teams are seeded by regular season record.

  • Top 6 teams by overall regular season record qualify.
  • Tiebreaker: head-to-head, then total points scored.
  • Top 2 seeds receive a first-round bye in Week 14.
  • Playoff bracket is not reseeded after Round 1 upsets.
  • Trading closes at the start of Week 14 and remains closed through the end of Week 16.

Playoff Tiebreakers (no ties allowed)

  1. Most starter TDs
  2. Highest individual starter score
  3. Total bench points
  4. Coin toss

10. Waivers & Free Agency

Any player not on a league roster is a free agent. Free agents can be claimed during two periods each week:

  • Waiver Period: Begins after the final NFL game of each week. Bidding is processed Wednesday mornings (~8 AM ET). Highest FAAB bid wins. Ties go to the team with the worst record.
  • First Come, First Served (FCFS): After waivers process on Wednesday, remaining unclaimed free agents are available instantly on a FCFS basis.
  • Free agents whose NFL teams have played in a game, and players dropped since the last Waiver Period ended, are not eligible until the following Waiver Period.
  • Dropped players sit on waivers for a minimum of 24 hours.

11. Trades

Trading is the lifeblood of a dynasty league. Limits on trading shall be rare, and when in doubt, a trade will be allowed.

Trade Rules

  • All trades go through a 48-hour review window after being accepted.
  • Trading is prohibited from the start of Week 14 through the end of Week 16 (playoffs).
  • FAAB budget cannot be included in trades.
  • Future draft picks can be traded just like players.
  • Conditional trades (based on standings or player performance) are allowed but must be documented on the league spreadsheet.
  • "Delayed" or "two-part" trades where players are agreed to be traded but withheld for a week or more are prohibited.
  • Owners must respond to trade offers within 24 hours.

Commissioner Trade Veto

The Commissioner may veto a trade that is obviously anti-competitive or not in the league's best interest. A Commissioner veto can be overridden by 6 of the 10 non-commissioner owners. In trades involving the Commissioner's team, the Assistant Commissioner approves, or a 48-hour majority vote is held.

Trade Rescission

Once a trade is proposed and accepted, it cannot be rescinded except for legitimate owner error reported within 5 minutes of acceptance. Buyer's remorse, seller's remorse, or failure to do due diligence do not qualify.

New owner tip: Be cautious about accepting the first offer you receive on a valuable player. Check the FantasyPros Dynasty Trade Value Chart or KeepTradeCut (ktc.app) first. Some experienced traders in this league are very good at getting favorable deals. There is nothing wrong with countering.

12. Offseason Acquisitions

During the offseason, owners may trade, add, and drop an unlimited number of players, provided they do not violate existing rules. FleaFlicker allows offseason transactions normally. Offseason free agent pickups are first-come, first-served — no FAAB bidding required.

13. Changing League Rules

Proposed rule or scoring changes must be communicated to all owners, typically via the official GroupMe chat during the offseason.

  • Binary votes: 7 of 12 owners voting in favor results in a successful change.
  • Multi-option votes: The option with the most votes wins. If no single option receives the most votes, the proposal fails. The proposer gets one additional opportunity to resubmit a variation in the same calendar year.
  • Changes take effect the following league year unless otherwise specified.

14. Owner Responsibilities

Participation is the lifeblood of this league. Owners are expected to stay active and engaged year-round — during both the season and offseason.

  • Set a current, legal lineup every week (no bye-week or inactive starters).
  • Respond to trade offers within 24 hours.
  • Respond promptly to Commissioner communications and private messages.
  • Participate in league votes and debates.
  • Keep team names clean and appropriate.
  • Notify the Commissioner if you'll be away for an extended period.
  • Maintain the required minimum/maximum roster size.
Three-Strike System: First violation = warning. Second = final warning. Third = removal and replacement. Failure to set a lineup for two consecutive weeks is an automatic removal (no third strike needed).

15. Anti-Competitive Conduct

The following are strictly prohibited and subject to sanctions including immediate removal:

Tanking

Owners must set their best available lineup every week, even if out of playoff contention. Knowingly benching star players in favor of marginal, injured, or bye-week players to improve draft position is tanking. A first offense brings Commissioner sanctions; a second offense results in immediate removal.

Anti-Competitive Trades

Trades that worsen your own team to benefit another team competing against a third team you want to lose are prohibited. Owners intending not to return to the league may not make trades; they must announce their retirement and let the replacement owner inherit an intact team.

Collusion

Any arrangement between two or more owners to influence game outcomes, draft standing, or player availability is collusion. Trading a player with the condition that it be traded back is collusion and expressly prohibited.

Dumping

Cutting obviously valuable players without good reason — to boost draft position, make players available through collusion, or sabotage the league — is not tolerated.

Indifference

Failing to set a starting lineup or replace clearly inactive/injured/bye-week starters through indifference is a sanctionable offense. Doing it twice in a season results in removal.

16. Owner Sanctions

The Commissioner has authority to impose sanctions against any owner found to have violated league rules. Sanctions will be rare, appropriate to the offense, and proportionate to its severity.

Possible sanctions include: public warning, point deductions, retroactive trade cancellation, suspension of waiver or trading rights, forced player drops, loss of future draft picks, loss of waiver priority, and removal from the league.

The Commissioner may use an owner's past record in considering length or severity of sanctions. All Commissioner sanctions are final, binding, and can only be overturned by a unanimous vote of all other owners.

17. Commissioner Committee

The Commissioner Committee (Commissioner and Assistant Commissioner) has final authority over all actions, activities, votes, and rule changes necessary to run a fair and competitive league.

Commissioner duties include maintaining league logistics, facilitating drafts, setting orphaned team lineups, applying penalties, voiding rules-violating trades, and managing the league calendar and resources.

In the rare case of a situation not covered by the bylaws, the Commissioner Committee reserves the right to rule in the best interest of the league. The intent is not to grant unchecked power but to ensure fair and necessary executive action.

For orphaned teams: If an owner fails to set a lineup for two consecutive games, the team is considered abandoned. The Commissioner will assume control until a replacement is found. Public declarations of quitting are permanent and irrevocable.

New Owner's Guide

Premier Dynasty · Beginner's Handbook

Everything you need to get started

1. What Is Dynasty Fantasy Football?

Dynasty is a long-term version of fantasy football. Instead of releasing your entire roster at the end of each season and starting fresh, you keep almost every player year after year. Your team is genuinely yours to build, manage, and grow over multiple seasons. Think of it like being a real NFL general manager instead of a one-year gambler.

Redraft vs. Dynasty

In a Redraft League...In Dynasty...
Rosters reset every yearPlayers carry over season to season indefinitely
Player age barely mattersAge is one of the most important things you track
The annual draft is everythingThe rookie draft, trades, and waivers all matter equally
A 32-year-old star is still great valueA 32-year-old star is declining fast and worth less
Short-term thinking winsLong-term and short-term thinking must coexist

Why Age Is Everything

In dynasty, the single biggest factor that separates a good trade from a bad one is often age. A 24-year-old and a 30-year-old with the same current production are not the same asset. The 24-year-old might give you eight more useful seasons. The 30-year-old might have two, and their value on the trade market will drop fast.

Running backs age the fastest — their peak is usually 23–26, with a sharp drop after 27–28. Wide receivers and tight ends have longer windows, peaking in their mid-to-late twenties. Quarterbacks can remain productive into their mid-30s. Always check age before accepting a trade.

Contender vs. Rebuilder

ContenderRebuilder
Strong, mostly young roster capable of winning this year or next. Goal: win now. May trade future picks for proven veterans.Aging or weak roster. Trade veterans for future picks and young players. Winning this season is less important than building for year 3 or 4.
Trying to rebuild and contend at the same time is the most common mistake new dynasty owners make. Pick a lane and commit to it.

The Long Game

Dynasty rewards patience. A bad team that makes smart moves during a rebuild can become the best team in the league within two or three years. The league has been running since 2019 and the rosters you see today are the result of years of drafts, trades, and decisions.

Do not get discouraged if your roster is not great right out of the gate. The worst thing you can do is go inactive. Even in a tough year, setting your lineup every week and staying involved in GroupMe keeps you connected to deals that can turn things around.

2. How Scoring Works

This is a full-PPR league with IDP scoring and big-play bonuses. Here is everything that puts points on the board.

Offense

StatPoints
Every catch (full PPR)1 pt per reception
Passing yards1 pt per 25 yds
Passing TD4 pts
Passing TD of 40+ yards+3 bonus pts
Interception thrown-2 pts
Rushing yards1 pt per 10 yds
Rushing TD6 pts
Rushing TD of 40+ yards+3 bonus pts
Receiving yards1 pt per 10 yds
Receiving TD6 pts
Receiving TD of 40+ yards+3 bonus pts
Fumble lost-2 pts
2-point conversion2 pts

What Full PPR Means: Every catch, no matter how short, earns a full point. This makes pass-catching running backs and slot receivers significantly more valuable. A running back who catches 70 balls in a season racks up 70 extra points from receptions alone.

Big-Play Bonuses: Any TD of 40+ yards earns an extra 3 points. A 50-yard receiving TD is worth 9 points by itself: 6 for the score, 3 bonus. Factor that in when evaluating deep threats.

IDP: Individual Defensive Players

Instead of a team defense, you start individual defensive players who score points based on their real stats each week. You need to think about your defense the same way you think about your offense.

StatPoints
Solo tackle1.5 pts
Assisted tackle0.5 pts
Tackle for loss (bonus)+1.5 pts
Sack2.5 pts (+ tackle + TFL + QB hit = ~6 pts total)
QB hit0.5 pts
Pass defended3 pts
Interception6 pts
Fumble forced3 pts
Fumble recovered3 pts
Defensive TD6 pts
Blocked kick3 pts
Safety2 pts
High-tackle linebackers are the most consistent IDP scorers week to week. Cornerbacks and safeties who get interceptions have big upside. Pass rushers with big sack numbers can be boom-or-bust but are very valuable when they hit.

Kicking

StatPoints
Field goal made (any distance)3 pts
Field goal made 50+ yards5 pts total (2 extra bonus)
Extra point made1 pt
Field goal missed (0–19 yds)-5 pts
Field goal missed (20–29 yds)-3 pts
Field goal missed (30–39 yds)-2 pts
Field goal missed (40+ yds)No deduction

3. Building Your Roster

Your Starting Lineup

Each week you set 17 starters. See the Bylaws section for the full lineup breakdown. Your total roster is capped at 41 players during the season, plus IR and unlimited taxi squad (rookies only).

The Taxi Squad

The taxi squad is one of the most powerful tools in dynasty. Newly drafted rookies can be stashed there immediately without counting against your 41-man limit. They sit and develop while you keep building.

The taxi squad is especially valuable when rebuilding. Draft a young player, stash them for a year or two while they develop in the NFL, then activate them when they become a real contributor.

How to Think About Position Value

PositionDynasty ValueWhy
WRVery highLong career window, huge PPR value, high scoring ceiling
RBHigh but age-sensitiveGreat scorers but careers are short. Young RBs command big prices.
TEHigh at the elite tierElite TEs are rare and consistent. Average TEs are easy to replace.
QBModerateOnly one starter slot. Serviceable QBs are always available on waivers.
LBHigh for IDPMost consistent defensive scorers due to tackle volume every week.
DBSolidBig upside on interceptions. Less consistent floor than linebackers.
DLBoom or bustSack leaders are valuable but production is volatile week to week.
KLowKickers are always available on waivers. Don't spend assets on one.

IDP: What to Target

Linebackers are your safest IDP investment. A productive LB can rack up 8–12 tackles per game — 12–18 points before any sacks or TFLs. Target LBs with 100+ tackles per season who play all three downs. Avoid rotational LBs who sit out on passing downs.

Defensive Linemen are boom-or-bust. A sack generates ~6 points (tackle + sack + TFL + QB hit). An edge rusher with 12–15 sacks can be a weekly difference-maker, but sacks are inconsistent game to game. Target rushers with 10+ sacks who also contribute in run defense.

Defensive Backs are your variance play. An interception (6 pts) or pass defended (3 pts) can make a DB's week. Box safeties with 80+ tackles are the most consistent. High-interception cornerbacks on aggressive defenses have elite upside.

IDP Trade Values

TierExamplesApproximate Trade Price
Elite LB/DL (15+ pt weeks)120+ tackle LB, 12+ sack DL annuallyMid-to-late 1st round pick
Solid starter (every-week contributor)90–100 tackle LB, 8+ sack DL, 70-tackle safety with picks2nd or 3rd round pick
Depth / spot starterRotational LB, inconsistent DL, low-tackle corner4th round pick or depth swap
IDP players are often undervalued. If you can identify an elite linebacker or pass rusher before others recognize their value, you can often buy them at a 2nd round price and hold a player worth a late 1st.

4. The Rookie Draft

Every year after the NFL Draft, Premier Dynasty holds a 4-round rookie draft. Only players who are rookies that year are eligible. The draft is not a snake draft — the order stays the same in every round, so the team picking 1st overall picks 1st in all four rounds.

Draft Order

  • Non-playoff teams are ordered by potential points, not actual points. This prevents tanking by benching star players.
  • Playoff teams draft at the back: Champion picks 12th, Runner-Up picks 11th, Semifinal losers fill picks 9–10 by potential points, First-round losers fill picks 7–8 by potential points.

Draft Picks as Trade Currency

Future draft picks can be traded just like players — this is one of the most important concepts in dynasty. Picks are referenced by year and round: "2027 1st," "2026 R2," etc. Not all firsts are equal. A first from a team expected to be near the bottom of the standings is worth far more than a first from the eventual champion.

Always check the FantasyPros Dynasty Trade Value Chart before trading picks. A 1.01 can be worth three times as much as a 1.10. The chart is updated monthly — look it up fresh each time.

Why the Rookie Draft Is the Engine of Dynasty

The best dynasty rosters were almost all built through smart rookie drafting. Getting a breakout receiver or running back in the first or second round of a rookie draft and holding them for 6–8 years of production is how you build a powerhouse. One great rookie draft can change your franchise's trajectory for a decade.

5. Trading

Trading is the lifeblood of a dynasty league. Trades happen year-round and are the primary way teams improve or rebuild their rosters beyond the rookie draft.

Trade Value Resources

  • FantasyPros Dynasty Trade Value Chart: Monthly player and pick values. Google "FantasyPros dynasty trade value chart" for the most recent version.
  • KeepTradeCut (ktc.app): Real-time community trade values updated by actual trades. A great backup and cross-reference.

Trading Principles

  • Know your team's mode: Rebuilding? Don't trade future picks for aging veterans. Contending? Don't sacrifice the present for a pick three years from now.
  • Sell high: If a player just had a monster stretch, their perceived value is at its peak. That's often the best time to trade them.
  • Buy low: Players going through a rough patch are available at a discount. If you believe the slump is temporary, buy before others figure it out.
  • Age matters more than current value: A 24-year-old and a 31-year-old with the same trade value number are not the same. Always factor in career runway.
  • Start conversations: Most trades begin with an offer and a counter. Don't wait for someone to come to you. Use GroupMe or send an offer on FleaFlicker directly.
  • Respond promptly: The bylaws ask owners to respond to trade offers within 24 hours. Even if not interested, send a quick decline so the other owner isn't left waiting.
New owner tip: Be cautious about accepting the first offer you receive on a valuable player. Check the trade chart first. Some experienced traders in this league are very good at getting favorable deals. There is nothing wrong with countering.

League Trade Rules (Summary)

  • 48-hour review window after acceptance.
  • Trading closes at the start of Week 14 through the end of playoffs.
  • FAAB budget cannot be traded.
  • Commissioner can veto collusive or obviously one-sided trades (overridden by 6 of 10 owners).

6. Free Agents & FAAB

When a player is not on any roster, they are a free agent. Picking up free agents during the season is done through a blind bid auction called FAAB.

How FAAB Works

Each team starts the season with $25 in fake currency. To claim a waiver player, you submit a blind bid (no one can see what others are bidding). Claims process on Wednesdays. The highest bidder wins; ties go to the team with the worse record. $0 bids are allowed — you might get the player for free if no one else bids.

RuleDetail
Starting budget$25 per team per season
RefreshResets every new league year. Unused money does not carry over.
TradeableCannot be traded to other teams.
$0 bidsAllowed. If no one else bids, you get the player for free.
Waiver timingClaims process Wednesday mornings. After that, unclaimed players are first-come-first-served.
Dropped playersSit on waivers at least 24 hours before any team can claim them.
  • Don't blow the whole budget early. Save some for injury emergencies mid-season.
  • High-profile free agents attract competitive bids. If you really need the player, bid what they're worth to you — not what you think the minimum is.
  • In dynasty, waivers matter more during the season than in the offseason. Offseason adds are FCFS — no FAAB needed.

7. League Rules to Know

The full bylaws are in the Bylaws tab. Here are the rules most relevant to everyday ownership:

  • Roster cutdown: At the start of each new league year, every team must trim to 41 players or fewer including IR and taxi squad. Taxi squad is cleared each season.
  • Playoffs: Top 6 teams by regular season record. Top 2 get a bye. Weeks 14–16. Trading closes when playoffs begin.
  • Activity requirements: Not setting your lineup for two consecutive weeks is automatic removal. Respond to trade offers within 24 hours.
  • Anti-tanking: You are expected to set your best available lineup every week, even if out of contention. Draft order for non-playoff teams is based on potential points, removing the incentive to tank.
  • Lineup locking: Lineups lock at game kickoff on a player-by-player basis. Never leave bye-week or injured players in your starting lineup.
  • Conduct: Trash talk is part of the culture, but keep it reasonable. Team names and chat should be something you wouldn't be embarrassed about in public.

8. Getting Started: Practical Steps

Step 1 Log in to FleaFlickerGo to fleaflicker.com/nfl/leagues/294367 and explore your roster page. Get comfortable with the interface before you do anything else.
Step 2 Study your rosterLook at who you have. Check their ages, positions, and where they rank on the trade value chart. This tells you whether you're a contender or rebuilder.
Step 3 Pull up the trade value chartGoogle "FantasyPros dynasty trade value chart" for the most recent month. KeepTradeCut (ktc.app) is a good backup updated in real time.
Step 4 Check GroupMeYou should already be in the main group. Type @commands to see what the bot can pull up, including links to league spreadsheets and documents.
Step 5 Review recent tradesGo to the Trades tab on FleaFlicker to see what's been dealt lately. It gives you a sense of what prices look like and who is buying or selling.
Step 6 Set your lineup before SundayLineups lock at kickoff. Never leave bye-week or injured players in your starting spots. Doing it twice in a season without an excuse is against the rules.
Step 7 Start talking tradesOnce you know your roster's strengths and weaknesses, reach out in GroupMe or through FleaFlicker. Introduce yourself and let people know what you're looking for.

Resources

ResourceWhat It IsHow to Find It
FantasyPros Trade Value ChartMonthly player and pick valuesGoogle "FantasyPros dynasty trade value chart"
FantasyPros Dynasty RankingsExpert consensus dynasty rankingsGoogle "FantasyPros dynasty rankings"
KeepTradeCut (KTC)Real-time community trade valuesktc.app
FleaFlicker LeagueYour roster, scores, tradesfleaflicker.com/nfl/leagues/294367
GroupMeLeague chat and communicationApp on your phone. Type @commands for useful links.
Welcome to Premier Dynasty. This league has been running since 2019 and the people in it take it seriously but keep it fun. Ask questions in GroupMe whenever you need help, set your lineup every week, and don't be afraid to start trading. Good luck.

Documents & History

Premier Dynasty · Draft Previews, Reports & League Files

League Documents

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